With a feature that touches so many of your lives the last thing we wanted to do was make a sudden switch on you.
Make fog of war a wall in dynamic lighting roll20.
Currently 51 of roll20 games use some form of legacy dynamic lighting or advanced fog of war.
This is useful if you have a group exploring areas that should remain hidden or otherwise would not be visible rooms on a map.
The fog of war feature allows you to manually reveal areas of the map to your players.
You can use fog of war in combination with dynamic lighting but one is not dependent on the other to function.
Webgl is available in most computer systems and is supported by google chrome and mozilla firefox the browsers for which roll20 is optimized.
The fog of war will cover up anything on the tabletop including all tokens maps text and drawings.
Roll20 for the absolute beginner no.
I don t understand why anyone would use it.
Updated dynamic lighting uses webgl a javascript api for rendering high performance interactive 3d and 2d graphics without the use of plug ins.
It will reveal all areas within the light or view radius.
Advanced fog of war enabled 1 unit dynamic lighting enabled dim light reveals disabled enforced line of sight enabled restrict movement enabled update on drop.
Open up your page settings and check the checkbox to activate dynamic lighting for that page.
99 9 of roll20 users already have webgl enabled on their systems and you can test whether it works for.
Roll20 plus and pro subscribers have access to dynamic lighting and advanced fog of war which offers a hands off solution to tracking player vision and line of sight on a page.
April 18 2020 after making another map using dynamic lighting i realize that when i mentioned and used.
I would just give up on both dynamic lighting and advanced fog of war but revealing areas in roll20 on the fly during games is painful.
If you or your players suffer from sluggish dynamic lighting render.
Roll20 paid subscriber s have access to dynamic lighting which is an additional tool that offers a dynamic and hands off means to track line of sight and player vision on a page.
At this point i d be happy to do away with dynamic lighting but advanced fow does not respect walls.